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Cool Japanese Web Design Trends & Practices Cool Japanese Web Design Trends & Practices

Japan plays host to some very impressive website designers. Their skills in the arts cannot be compared and demonstrate a powerful digital force among Internet readers

Japan plays host to some very impressive website designers. Their skills in the arts cannot be compared and demonstrate a powerful digital force among Internet readers. Luckily understanding how to read Japanese isn’t required to admire their website graphics and animation effects.

We’ll be looking into a few Japanese website designs which have pushed the limits on conventional development. As a designer it’s a refreshing feeling to work with alternate design concepts and build your own unique ideas off these.

The Rise in Flash

Many of the most popular Japanese websites have been built in Flash, and this is no surprise. Although Flash-based websites do not rank very well in Google (at all) they offer a unique user experience which can’t be found anywhere else.

In fact, Flash offers so much extensible content you may be surprised at just what is possible. Motion backgrounds and animated menu effects are just the tipping point on many Adobe Flash powered websites. Intricate portfolio layouts and detailed characters almost spring to life off the webpage.

One overlooked misconception is the loading speed of each page. Because the entire website is Flash-based it will require a large amount of bandwidth to transfer and download all of the page content. This frequently leads to very long loading/splash pages which are a huge loss for potential user experience.

Although in the end it’s difficult to provide any judgement on the Flash-based approach. There are also many Japanese websites which are built off HTML5/CSS3 so I’m not categorizing all layouts as Flash-based. However with such a wide range of out-of-box thinking Japan has shown us a new outlook on envisioning the modern day website design.

Animation Ignition

It seems the Japanese community is well renowned for their work in the digital animation arts. Ranging from television to video games it seems the artistic works meld into the islands’ society and culture.

In many new-age web designs we are seeing much more illustrated artwork and digital graphics. Icon designers have also integrated an enormous amount of hand-drawn effects into their works. Japanese website designs have become much more branded by the likes of mascots, illustrated vectors, and small page icons.

Similarly artists who offer these graphics showcase their work on many places throughout the web. Twitter backgrounds and Deviant Art accounts are full of some amazing illustrations from past designs.

Custom UI Pattern

This is a common trend amongst web designers and has been growing rapidly. Many Japanese companies which involve their products in the entertainment sector have gone above and beyond to create a dynamic user interface to match their website.

Many of the websites coming to mind include innovative virtual worlds from video games. Katamari Damacy and Kingdom Hearts II specifically stand out as offering a very powerful user interface presence. The striking similarity between menu links in-game and on the webpages are resounding.

This can be seen not only for these games, but countless other series. The most common approach of course is an entire Flash-based website constructed through ActionScript events. Even so, other Japanese graphics artists are creating unique UI effects outside of just the video game industry.

Elements of Physical Reality

It’s not too often we’ll see images of physical reality built into the most popular websites of today. This is quite the contrary of many popular Japanese artists which in fact specialize in building outstanding modern-day layouts.

These include shots of arial birds-eye-view photos from cities and taller buildings. Many times the background or Flash animation on a page will include common everyday natural elements such as cats, trees, cars, and entire human cities. There are neat user effects applied to create a natural mood (e.g. website colors changing from day to night).

These graphics of buildings and people can sometimes even be built into the website itself. The varied degree of creativity from Japan shows even entire websites using a small land mass as navigation for the entire website. Pages can be accessed via buildings, lawn signs, even blimps flying atop the page heading!

Web Gallery Showcase

Below is a small collection of Japanese website designs. These include mostly Flash pages with animation effects and custom UI elements. If you’re looking for design inspiration this may be one of the most creative and “out-there” galleries.

The designs are from a selection of varied topics and niches from a handful of time periods. If you have other suggestions for similar websites feel free to share them in the comments below.

Nestle

Eye Talk Town

Egao Saku

Hiroto Rakusho

Love Happy

kids wonder project

Naruhodo Agent

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Examination of Japanese Website Design Trends

How To Color Your Art With Actions In Photoshop – Free Tutorial How To Color Your Art With Actions In Photoshop – Free Tutorial

Photoshop actions can make lots of tasks easier; from batch processing to handling simple, every day tasks. Actions can seriously improve your workflow. In today’s quick tip we will demonstrate how to use actions to help color your artwork. Let’s get started!


Introduction

I must to tell you, I’m a lazy person and I always want to reduce the amount of extra work I have to do, even if it’s just one more click. I work at an advertising agency and every minute counts, today I’d like to share a quick tip that I learned that really makes my life easier.


Step 1

To start things off, I scanned one of my drawings and opened it in Photoshop.

Adjust the image a little with levels to get cleaner lines.

Create two new layers under the sketch layer, fill the lowest layer with white. Set the sketch layer’s blending mode to Multiply and set opacity to 30%.

Now fill it with basic colors. I use small hard-edged brush to paint edges of elements. Paint it on transparent layer between white background and sketch. Some people will ask, why don’t you use pen tool to do that? Right, you can use shapes to make basic coloring, but I prefer the hand-drawn look for my drawings, and not perfectly smooth.

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Step 2

Here comes our first action. Go to Window > Action. Click Create new action icon.

You get new action pop up, now let’s give it a name – Color fill, and most important thing: choose F9 in Function Key drop down. This will be your shortcut for this action. You can use any other F key from the list, just keep in mind what by default F keys bringing some pallets, for example F5 open Brush pallet, so may be you want to keep it. Now click Record.

Pick Magic Wang Tool (W) and click to choose empty area inside painted edges. Now go to Select > Modify > Expand, set Expend by 1px and click ok.

Now press Alt + Backspace/Delete to fill selection with foreground color. And press Command/Ctrl + D to deselect. We finished to record our action, so go to Action pallet and click Stop playing/recording icon.

Now when we have our action ready we can continue paint. I draw edges of cream on new layer with light pink. Using Magic Wang Tool (W) select the inside and press F9 to get a nice and clean fill.

I use same technique to fill all parts of image. I don’t have to use it for small parts, like hands, it’s only good for large areas.


Step 3

Now draw more details. I will create the action, which make a new layer with clipping masks, this way I can paint inside basic shapes, but each detail on new layer. So, like we done before, create new Action by clicking Create new action icon. Name it Clipping mask, I chose F8 for Function Key, and click Record.

Create a new layer above let’s say the cream layer and make it a clipping mask Command/Ctrl + Alt/Option + G. Then go to the Action pallet and click Stop playing/recording icon. It looks like a really short action, but believe me, its saves tons of time then you use it over and over.

Keep adding details, using the F9 action for fast filling and F8 action to create new clipping masks.


Final Image


Conclusion

As you can see, actions are great for performing small repetitive tasks. For example, at work, I use F keys actions to convert to smart object, save as jpg, duplicate folders – ?all the small things you use hundreds of times per day. Each one of you can create a set of actions you use the most. You can also use Shift and Ctrl/Command keys combination if you don’t have enough F’s. I hope this little trick will help you to work a little bit less.


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Quick Tip: Color Your Artwork Using Actions in Photoshop

Creating ‘Going Down Drain’ Typography – Free Photoshop PSD Tutorial Creating ‘Going Down Drain’ Typography – Free Photoshop PSD Tutorial

In this Psd Premium tutorial, author Alex Beltechi will demonstrate how to create another typographic treatment from scratch using pipes and hoses for letters. In this tutorial you will learn how to plan paths in Illustrator, model them in Cinema 4D and bring them alive in Photoshop. You’re going to need to know the basics of Cinema 4D for this one, as today’s focus is on Photoshop. This tutorial is available exclusively to Premium Members. If you are looking to take your typography skills to the next level then Log in or Join Now to get started!


Professional and Detailed Instructions Inside

Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.


Final Image


Psd Premium Membership

As you know, we run a premium membership system here that costs $9 a month (or $22 for 3 months!) which gives members access to the Source files for tutorials as well as periodic extra tutorials, like this one! You’ll also get access to Net Premium and Vector Premium, too. If you’re a Premium member, you can Log in and Download the Tutorial. If you’re not a member, you can of course Join Today!


Originally posted here:
Create Typography That’s Going Down the Drain – Psd Premium Tutorial

How To Use The Brush Tool In Photoshop (Tutorial) How To Use The Brush Tool In Photoshop (Tutorial)

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Are you new to Photoshop? Have you been trying to teach yourself the basics of Photoshop but have found the amount of educational material available on the net a bit overwhelming? As the world’s #1 Photoshop site, we’ve published a lot of tutorials. So many, in fact, that we understand how overwhelming our site may be to those of you who may be brand new to Photoshop. This tutorial is part of a 25-part video series demonstrating everything you will need to know to start working in Photoshop.

Photoshop Basix, by Adobe Certified Expert and Instructor, Martin Perhiniak includes 25 short video tutorials, around 5 – 10 minutes in length that will teach you all the fundamentals of working with Photoshop. Today’s tutorial, Part 10: Start Using the Brush Tool will explain a little about brush diameter, hardness, opacity, the brush panel, how to save a custom brush, and work with a tablet. Let’s get started!



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Start Using the Brush Tool – Basix

How To Create A Cool Star In Photoshop How To Create A Cool Star In Photoshop

When a star like our own reaches the end of its life, it begins to run out of hydrogen fuel in its core. Like a car running out of gas, it will begin to sputter, swelling to a size that could encompass every planet in our solar system out to Mars. When this happens, the sun will swallow the Earth and will spell certain doom for all life on our planet. Today’s tutorial is part of a 4-part series depicting the journey of the inhabitance of a dying world that must travel into the unknown to find a new world to call home. Part 1: The Lost Home, will demonstrate how to create a red giant star as it is about to swallow an Earth-like planet. In addition to written content, this tutorial also includes about an hour of video instruction to help you along the way.

The rest of this series, we will explore the cosmos from the perspective of this fictional civilization as it makes its way through the universe and will demonstrate the techniques that you can use in Photoshop to depict your own cosmic scene or adventure. Each part of this series will teach something new. So what are you waiting for? Let’s get started!


Tutorial Assets

The following assets were used during the production of this tutorial.


Step 1 – Creating Our Brushes

This step is very important. We will be using these brushes, and this brush creation process extensively throughout, not only this tut, but throughout the entire series. So I will show you how to create three brushes and that will show you how to create your own collection. We will be using the amazing textures provided in the links 1 through 7 for this so go ahead and get those first, of course that is my selection, you might find something that you prefer from those fantastic textures provided. OK got them all? Let’s open up this one below from the package Abstract experimental Vol. 3.

Now this texture is clearly divided on two sections, light and dark, so we will be using each part for a separate brush. Let’s start with the light part, grab the lasso tool and with a feather of 20px define a shape of the features you want to have included in the brush like shown here, avoiding the darker section.

Next do a copy and paste on to a new layer so we get our selection out of the background.

Let’s repeat this but this time in the dark section of our texture like shown below let’s define a new selection like so.

Repeat a copy and paste on to a new layer and delete the background. We will start with the dark portion we defined so let’s hide the first one by turning of the little eye icon on its layer.

Perfect! Now let’s invert the image like shown below and then desaturate it so we get a nice black and white only texture.

Let’s first center our cutout of the dark texture and now if you don’t know already here are the steps to take to define a new brush in Photoshop. First define the selection, in this case we just select all, and in the edit menu find “define brush preset” as shown below; in the dialog that appears either name the brush or just click OK. That is it we have a new brush.

Time to test our new brush, so let’s make a new document with the size we will use for our final piece. I like this size below for most images I make, and just fill it with black.

Next select a nice yellow color so we can easily test our new brush; then scroll down your brush list and all the way at the bottom you can see the new brush we just defined.

Perfect now click once to see how it looks without any options modified.

Nice looking very cool, now here are some options to try out on your new brush. Shape dynamics tied to pen pressure gives you a nice randomized effect; and transfer gives you a nice fade during the stroke, go ahead and try these out.

OK let’s go back to our texture select the lighter layer and hide the other one.

We will now desaturate the layer and then apply some levels adjustment as shown below.

Nice, here we have our delightful texture ready to become a brush, now just drag a selection around it and define the new brush, then name it to your liking and click OK.

Now let’s go back to our testing document; browse all the way down of our brush list, and sure enough there is our new brush so click and test our document.

OK looking very cool now let’s enable a couple of options and test again with shape dynamics and transfer setup with pen pressure.

OK by now you have the idea what to do with our textures, so make as many brushes as you want, I will go into this next one because it has some differences from the previous two. Grab the following texture from the mud 2 package, and define a selection with the lasso tool and as previously set with a 20 px feather.

Perfect, now copy and paste it on to a new layer as we did before plus go ahead delete the background layer and desaturate the new layer.

OK now let’s apply some levels adjustment as seen below.

This time we will blend our selection borders even further by erasing with a big round soft brush as shown below.

Perfect we have softer nice edges; now its time to define our new brush, so drag a selection around it and go to define the brush…Umm seems It’s not available. Well when your brush selection its too big, the define brush preset option becomes hidden, so let’s scale down our texture a bit as shown below.

Let’s drag the selection again and perfect there is the option enabled, so now select it so we create the new brush.

Let’s test this new brush too and enable the options shown to test how it flows. Very very nice, now go ahead and create as many brushes as you like, test them out and delete them if you don’t like them, because big brushes such as these take up a long time for Photoshop to load.


Step 2 – Sun Texture

Now we will be creating the base for our main character the big red giant star, so let’s grab our ellipse shape tool with a medium gray and while holding shift we define a huge round shape that exceeds the boundaries of our canvas as shown here and if needed we scale and move it into position.

Next let’s rasterize the layer and lock the pixels in it by clicking the icon shown below.

And then let’s grab one of our new brushes and enable shape dynamics but disable transfer since we don’t want softness on our strokes, but we do want different rotation.

Then with a darker gray color selected let’s start clicking with our brushes so we get the surface texture interesting then clicking with some other brush, and then changing the brush once more as many times as required to get the look we want. Be sure to watch the video so you can grasp what we have done.

OK once you have something you like; below its what I came up with let’s click on the layer thumbnail while pressing the command key (Command/Ctrl + click) so we get our circle selected fast and easy.

Now let’s apply the Spherize filter twice with the settings shown here so we get the illusion of a spherical object.

Perfect, now we have our Sun texture looking nice, of course the sun will not be dull gray, so let’s take care of that.

On top of our sun layer let’s create a couple of adjustment layers; first of go ahead and create a levels layer with the settings below so we increase the contrast of our texture dramatically as shown below.

Now create a clipping mask for this levels layer by right clicking on the layer and select it as shown here. Now let’s create a hue saturation layer for our sun and apply the settings below, and be sure its also clipped to our sun layer.

Perfect now we have something that looks closer to a Sun, now we can start working on our big red star and make it unique.

Now our surface its looking good, but we need quite a bit of work to make it amazing so let’s start by grabbing the smudge tool and a brush such as shown below.

Now here below you can see what we are going to be doing, mostly on highlights we will be breaking it up by smudging it into something that is much more of a sun surface flow; you can see we are taking all the spots and turning them into some kind of burst flames.

Here is another example of what needs to be done; yet this step its one that really needs to be seen on the screen action video so you can really see what needs to be done all around the surface to make it look better and also to apply your artistic touch. So go ahead and take a good look at the video and smudge away!

OK now let’s grab our sun layer and both clipped layers and let’s duplicate them.

We will set this new sun layer mode to overlay, and you can see the dramatic result for these new layers below.

And we will then duplicate these 3 layers once more, but we will delete the clipped layers for this new one.

Next for this new layer we will apply a simple Photoshop filter to give our texture that random activity seen on the sun surface. So let’s go to filter-glass and adjust to the settings below.

After applying the filter just desaturate the layer, set the mode to hard light at about 28% and that is it we are finished with this step.


Step 3 – Painting Wisps

Now we will start painting wisps and more features to our sun surface so what you need to do its group all the layers we have so far excluding the background. Just select all the layers and drag them into the little folder icon in the layers palette. Then make a duplicate of that group, merge it together and of the resulting layer make a copy too. Now hide both the backup group and the second layer copy, we will be working on just one right now.

Now grab the smudge tool with a brush and size as shown here.

Now indicated below its what we will be doing all over our surface; we will break it up adding some hints of flow and modifying the appearance all over.

And in the edge we will start do define wisps coming out onto space like shown here, and for this we will use the second copy of our sun group on top.

We need to alternate between a brush and the smudge tool to create these solar wisps going out, painting some then smudging, then painting some more and smudging again.

As shown below we paint and smudge giving the wisp flow in one direction.

Then we pick up a yellow as shown here or just sample from our image and we repeat the process, paint and smudge a new wisp.

We will continue to add these features on our surface always following one direction and mostly making them appear from highlights or paint the highlights in.

OK this is what I came up with after brushing and smudging quite a bit. This is another step that greatly benefits from the video capture so you can really see all the work done and then apply it in your own way.


Step 4 – Adding Flames

In this step we will be creating the typical corona flames and wisps that surround the sun. OK so let’s make a duplicate of our last layer.

Then we do a selection of our first layer so we can create a mask; remember Command/Ctrl + click and then invert the selection because that is what we need as a mask.

You need to end up with a black mask that hides the sun’s circumference, and now we will need a duplicate of this new layer.

We will go ahead at this point and add a new layer below our new duplicates and fill it up with a deep red such as this one

And set this layer mode to soft light.

Next for this layer shown below, we need to erase all the long wisps that go outside the circumference of the sun; so grab the eraser and eliminate those only on this layer as shown below.

OK time to grab the smudge tool again with a brush and size such as this and start smudging out some flame like corona for our sun; as you can see the mask makes only what is out of the sun surface visible.

After we have done that all around then we will reduce the size of the brush and start adding very small wisps detail as shown below.


Step 5 – Glow and Finishing Up the Corona.

OK now we will work on the glow of the corona and also some detail we will make with our custom brushes, and we will use the last copy we made of our layer and set its mode to screen.

Then we will apply a radial blur to this layer as seen below

Next let’s make a duplicate of this layer so we can increase the effect look, and merge both back to one layer.

Perfect. Since we merged, the mask is gone so let’s add a new layer mask by clicking on the mask icon.

And we will use this mask to hide some of the glow as shown here so we get something more delicate and random with a big soft brush.

Next let’s create a new layer and duplicate the layer 2 copy 6

We will be using only the mask from this duplicate, so drag the mask to our new layer and delete the duplicate.

OK to work on this we will be using one of our brushes we created that gives us a nice cloudy effect, so grab one that you like or load my brushes included in this tutorial so you can choose exactly the same one.

And then in the brush palette let’s setup the brush like shown here with shape dynamics and transfer.

Then we will be using the same red we chose for the overlay layer and this bright orange; colors don’t need to be exact, so you choose what you like that is similar or sample from the image, there is no sense having you type color values for this.

OK let’s start with the dark red and start adding some cloudy effect as seen below.

Now let’s change up to the bright orange and add some more cloudy masses.

If it becomes too much just use the same brush with the same settings to mask it off a bit.

Once you are finished with this let’s setup this layer mode as screen.

Once you are satisfied, we will now make a new layer that we will use to add some glow

For this we will select a big soft brush and set it up for transfer only with the pen pressure option turned on.

OK now let’s use a color such as this one and paint a bit of a glow around our sun.

Next up let’s duplicate this layer, drag it all the way down and set it to screen mode and set the one on top to multiply.

There we have it now it’s looking much better.

Next up we will be finishing up work on our sun by adding more detail to what we already have so let’s pick up this brush and set it very small. Plus let’s sample from our colors for a bright yellow such as this one below.

OK let’s create a new layer and start painting some detail in our wisps and flames.

You can see the effect the delicate strokes have on the overall look of our sun detail.

And the result of our work here is shown below; be sure to check out the screen capture and have fun painting more or less detail, just don’t go overboard.


Step 6 – Earth-like Planet

For this next step we will be creating the planet in front of our huge sun and we will be using a satellite image from Visible Earth site included in the links so download that one or choose one you like.

Now just select it all and paste it on to the image we are working on.

Now let’s scale the image so we can see it all on our canvas.

Next just drag a circle selection over an area that we like to include for our planet and then invert the selection and delete what is outside.

Now let’s spherize it a bit so we can get the planet like illusion. With the settings below let’s apply it twice.

Nice, now let’s just scale it further and position it as shown.

Next let’s apply a levels adjustment layer to our planet so we have a shadow and let’s clip it to our planet layer.

And using the levels layer mask just mask out the shadow effect just a bit all around the planet, with a medium soft brush.

Now we will be locking the pixels in our planet by clicking on the icon for this as shown here, then let’s pick up a nice bright yellow from our image as shown and with “soft light” selected for our brush we will paint around the same area with the same soft brush to add this yellowish highlight effect as shown below.

Great, now we need another adjustment layer for our planet; this time a color balance layer so we can apply the red tone the sun its emitting, so go ahead and create the color balance as shown and set it up like in the example. We will be adjusting the mid tones and the highlights so there is an image for each of those settings below. And there we have our planet ready.


Steps 7 – 12 Continued Below

You can view steps 7 – 12 using the pagination below.


See the article here:
The Cosmos: Create a Red Giant Star in Photoshop

Design An Ancient Egyptian Tomb In Photoshop Design An Ancient Egyptian Tomb In Photoshop

Creating imaginary scenes from scratch can be a lot of fun. Today, we will create an ancient Egyptian scene using stock images, textures, and some basic knowledge of perspective. Let’s get started!


Tutorial Assets

The following assets were used during the production of this tutorial.


Step 1

Start by creating a file with a size of 700?800 pixels and a resolution of 300ppi.


Step 2

Next, start by opening the file Wall.jpg then desaturating it by going to Image > Adjustments > Desaturate, just like what I did below. You might need to play with the Level settings (Command/Ctrl + L) to add more contrast to the wall.


Step 3

Next, is to add the ceiling. To do this duplicate (Command/Ctrl + J) the “Wall.jpg” then reshape it by pressing Command/Ctrl + T to activate the resizing handles. Press right-click then select Free Transform from the dropdown menu, then follow the indicated direction of distortion below.


Step 4

Next, open the Floor.jpg then resize it just like what we did with the ceiling. I also changed the image’s hue and saturation by clicking Command/Ctrl + U then adjusting it to decrease the overall brightness and saturation of the image.


Step 5

Next, with the use of the Rectangular marquee tool (M), I removed a rectangular section on the lower center area of the wall, just like as shown below.


Step 6

Next, reduplicate the Wall.jpg, our first layer, then reshape it by clicking Command/Ctrl + T then select Free Transform from the dropdown selection. I shaped/distorted it in a certain manner that would create a hallway like structure.

Make sure that the “gap” lines of the wall meet so that the flow of the blocks will be continuous.


Step 7

Next is to add the opening of the tomb, which opens to a sunset colored sky. To do this, open the Sunset.jpg, apply a layer mask then use the Brush tool (B) set to color #000000 and hardness ~85% then start to cover the areas we don’t need. You could also try to use color gradients and digital painting to make the sunset as another way to do this.


Step 8

Next is to add the stairs going to the tomb. To do this, open the Concrete.jpg then cut rectangular shapes out of it just like as shown below. Make a set of these shapes from the bottom up to the main opening of the tomb. Make sure to decrease the size gradually as you go up through the stairs, you can do it by pressing Command/Ctrl + T to activate the resizing handles.

The final result should look like as shown below.


Step 9

Next, I changed the color levels of the stairs. To do this, in the Layers tab, you should first select the components of the stairs by pressing Shift key then clicking the layers needed. Press right-click then select Merge Layers from the dropdown menu. Once merged, press Command/Ctrl + Alt/Option + L to activate the Levels window. Drag the handles so that the result will give you a somewhat dark-brown color just like as shown below.


Step 10

Next add a new layer just below the “merged stairs” layer. Then, using a soft, small-sized brush (B), paint the indicated areas with color #000000 with an Opacity level of ~80%


Step 11

Next, using the same brush settings we used for the shadows for Step 9, paint the areas indicated below but know using color #ffffff.


Step 12

Next, using a soft, mid-sized brush, about ~125px, and Opacity level of about ~30%, brush the areas indicated below. Don’t paint the entire indicated area, just paint some patch of small areas, we did this because we want to emphasize that the ground is uneven.


Step 13

Next, open up the Statue.jpg. Using the Pen tool, trace the entire outline of the statue. Once selected, press right-click then select Make Selection from the dropdown menu. Next, press Command/Ctrl + Al/Option + I to inverse the selection, then press delete. Duplicate the Statue.jpg, then place one on both sides of the entrance. The color tone of the original Statue.jpg is far in comparison with the dominant color scheme of the environment. To fix this, press Command/Ctrl + Alt/Option + U to open the Hue/Saturation window. Here, you can slide the handles to match the color of the statue to the overall color scheme of our scene.


Step 14

Next I started to paint the first shades of shadows in the lower areas of the wall and the statues.


Step 15

Next, using the Brush tool (B) paint the cast of light coming from the environment (light on the walls and stairs), and the one coming from our source of light, which extends to the floor of our tomb.


Step 16

Next, using the Wall.jpg, I cut then reshape, base on the perspective of our scene, a small rectangular shape of the image then placed it on the upper portion of the opening.


Step 17

Next is to add the highlights for our scene. Using different variations on brush settings, paint the areas indicated below, paying close attention on the light source, light reflections, and surface lights. Like what I did below, I painted some highlights on the statues, which comes from the reflected light from the floor.


Step 18

After adding some highlights to our scene, I started out to add the primary set of shadows for our image. Using different size and hardness of brush (B), with color #’s close to 000000, start painting out the shadows to the areas indicated below. Use harder and more opaque brush settings for the corners on the ceiling, the shadows casted by the statues, and the corners on the floor.


Step 19

Next, I added a darker set of secondary shadows with the use of soft, mid-sized brush.


Step 20

Next, add a new layer then using the Paint Bucket tool (G), fill the entire image with color #8d4200. After that, decrease the layers Opacity level to ~36% and change its Blend Mode to Overlay. This step will help us blend the image and set the mood of our scene.


Step 21

Next, using a soft, ~70% Opacity level, mid-sized brush (B), paint the areas indicated below with its corresponding color #’s. Just like what we did in Step 19, change the layer’s Blend Mode to Overlay then decrease its Opacity level to a higher value of about 60%. This layer will add the warm color effect we need for our scene.

Here’s the final effect should look like.


Step 22

Next, using a small brush with hardness level of ~70%, paint some light rays coming from our main light source just like as shown below. Next go to Filter > Blur > Gaussian Blur, then apply a 9.3 pixel blur level.

Finally, decrease the Opacity level of the blurred lines we just made. The effect should look like as shown below.


Step 23

Next, using the Brush tool (B), paint the Sun in our scene. In painting the Sun, start with brushes with hardness level of about 60%, the gradually decrease it as you increase the brush size. After that, add a new layer then paint the areas close to the opening, upper areas of the stairway, with warm yellow to brown color tones, then use Overlay or Soft light as Blending Modes. You can decrease the Opacity level of the layer to adjust the intensity of the layer.


Step 24

Next, I added some “boque”-like effects by using a 100% hardness brush with color #ffffff. After that, I change its Blend mode to Overlay then decrease its Opacity level to about 15%. Make sure that if you’re going to intersect two “circle lights” do this into two separate layers.


Step 25

Next, add a new layer then, using the Paint Bucket tool (G), fill the entire layer with color #000000. Next go to Filter > Render > Clouds, Fig. 1. Next, change its Blend Mode to Overlay then decrease its Opacity level to 70%, Fig. 1. After that, press Command/Ctrl + T to activate the resizing handles, then press right-click then select Warp from the dropdown menu. Warp the clouds just like as shown in Fig. 3. Finally, erase the areas indicated in Fig. 4.

The final effect is shown below. We did this so to add an effect of air and dust rushing outside the tomb.


Conclusion

That’s it, we’re done. The final product is shown below. Hope you had fun working on this project and learned something new! Thanks for reading!


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Create an Ancient Egyptian Tomb in Photoshop

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How To Use Colour Correction In Photoshop How To Use Colour Correction In Photoshop

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Are you new to Photoshop? Have you been trying to teach yourself the basics of Photoshop but have found the amount of educational material available on the net a bit overwhelming? As the world’s #1 Photoshop site, we’ve published a lot of tutorials. So many, in fact, that we understand how overwhelming our site may be to those of you who may be brand new to Photoshop. This tutorial is part of a 25-part video series demonstrating everything you will need to know to start working in Photoshop.

Photoshop Basix, by Adobe Certified Expert and Instructor, Martin Perhiniak includes 25 short video tutorials, around 5 – 10 minutes in length that will teach you all the fundamentals of working with Photoshop. Today’s tutorial, Part 9: Colour Correction Will Make Your Colours Happy will show how to adjust the white balance of an image using the curves adjustment in Photoshop and Camera Raw. Let’s get started!



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Colour Correction Will Make Your Colours Happy – Basix

Creating A Flowerpot In Photoshop Creating A Flowerpot In Photoshop

In this tutorial, I will show you how to create a flowerpot from scratch using several techniques in Photoshop.


Step 1

Begin by creating a New Document 450 px x 600 px with subtle a gradient background.


Step 2

Create a group called “Pot”. Inside this group, create a New Layer called “Top”. Use the Ellipse Tool to make an oval shape that will become the top of our flowerpot. Fill with any color (I’ve used #5b5b5b).


Step 3

Create a New Layer called “Band” and place it below “Top”. Use a combination of the Ellipse Tool and the Rectangle Tool to make the shape of the pot’s band. Use a different shade of gray to make it easier to identify the pieces.


Step 4

Create a New Layer called “Base” and place it below “Band”. Use the same techniques to create the base of the pot.


Step 5

On a new layer called “Color”, above the “Base” layer”, create a rectangle that covers up the entire shape, and fill with the gradient shown. Add Noise with a setting of .8%. Next, Alt + Click in between the two layers to make it a clipping layer.


Step 6

Copy the “Color” layer and paste it above each shape. Make each of these a clipping layer. When you’re done, you can tweak each “Color” layer to fit the shape better by using Transform (Command/Ctrl + T).


Step 7

Use the Burn Tool on the “Color” layer above the “Base” layer to add depth.


Step 8

On a new layer called “Inner Circle”, make an elliptical shape and fill it with gray. Just like the other shapes, we want to add a new clipping layer (name this layer “Inner Color”) that has a gradient color on it. Only this time, make a darker gradient to resemble the shadows inside the pot.


Step 9

To make the pot smoother, start by selecting the “Inner Circle” layer and use the Blur Tool to blur the top edge slightly. Next, create a New Layer called “Edge” and use a feathered brush to paint in a lighter clay color (I used #E2B398) around the outer edge in the area shown below (indicated in green). Set this layer to Screen and change the Opacity to 78%.


Step 10

To make the dirt, we will need to add another clipping layer. To do this, select the “Inner Color” layer and press Command/Ctrl + Shift + N to bring up the New Layer dialogue box and make sure “Use Previous Layer to Create Clipping Mask” is checked. Name this new layer “Dirt”.


Step 11

To create some dirt, first draw in a shape with a dark brown color. Give this layer some Noise set to 30%. Next, Add Filter > Noise > Median with a radius of 1 px. Now, add some more Noise with a setting of 25%. Lastly, duplicate this layer, still keeping it a clipping layer, and set its Blending Mode to Multiply. Use the Dodge and Burn Tools on the original “Dirt” layer to add highlights and shadows.


Step 12

Go back to the clipping layer called “Inner Color” and use the Burn Tool to add some shadows on the inside of the pot from the dirt.”


Step 13

Next, we are going to create the stem. To prepare for this, create a group called “Flower” and inside this group, create another group called “Stem”. On a new layer, use the Brush Tool (B) to draw in a green stem. Add a Bevel and Emboss to this layer. Use the Burn Tool to add some shadows near the top and bottom of the stem.


Step 14

Make sure your foreground and background colors are set to black and white. On a new layer, create a white box and go to Filter > Render > Fibers and give it the following settings.


Step 15

Warp the fibers so that they appear to follow the shape of the stem and make the layer a clipping layer. Set the Blending Mode to Overlay and the Opacity to 28%.


Step 16

To create the flower, we first need to start by creating a New Group called “Petals.” Inside this group, create a New Layer called “Single Petal” and draw a basic shape of a flower petal with a light purple color.


Step 17

On a new clipping layer to the layer “Single Petal” use a feathered brush set to Dissolve to paint in some noise with a darker purple color. Next, give this layer a Motion Blur and Angle of 90 degrees and a Distance of 51 px. Next, add Noise set to 4.8% and Gaussian Blur set to 1.2 px.


Step 18

Transform (Command/Ctrl + T) this layer so that the texture appears to follow the shape of the petal. When you’re done, merge these layers together; make sure to keep the name “Single Petal”.


Step 19

As of now, the petal looks a little flat. To fix this, make a copy of the petal and Desaturate it (Command/Ctrl + Shift + U). Next, go to Filter > Stylize > Emboss and add the settings shown below. Set this layer’s Blending Mode to Overlay.


Step 20

Go back to the “Single Petal” layer and use a different shade of purple to paint in some more texture (refer to image). Merge the two layers together.


Step 21

Make copies of the “Single Petal” layer to arrange the petals in the shape of a flower (use Alt + Click on your canvas to make copying quicker). Don’t worry about the hole in the center, we’ll fix that later.


Step 22

Merge all the petals together and rename the layer to “Flower”. Use the Transform Tool to skew the layer into perspective. Move the flower in place.


Step 23

Use the Liquify Filter (Filter > Liquify) to distort the edge of the flower to give it a more organic feel. I’ve also painted in the backside of the flower where the petal may be lifted enough to expose it.


Step 24

Use the Dodge and Burn Tools to add some shadows and highlights to this layer. The image below illustrates some of the areas I focused on.


Step 25

To complete the center of the flower, I used the Polygonal Marquee Tool to separate the top and bottom half of the flower on to two separate layers. I then used the Liquify Filter (Filter > Liquify) to pull down the center of the flower. Use the Burn Tool to add depth and then merge the two layers back together when done.


Step 26

To create the stamen that goes in the center of the flower, we want to start by creating a new group called “Stamen.” Inside the group, create a new layer and with a small, light yellow brush, draw in a few lines as shown. Use the Burn Tool to add shadows near its base. When you’re done give it a Bevel and Emboss.


Step 27

On a new layer, repeat that last step to add more stamen to give this more depth. Erase the bottoms of the Stamen to make them appear to go in to the flower.


Step 28

To create the tips of the stamen (known as the Anther), create a new layer called “Anther” and paint in blobs of a light yellow color.


Step 29

Add the following Layer Styles the “Anther” layer.


Step 30

The last thing we will add is a leaf. Start by making a copy of the “Stem” group. Right Click the group and select “Merge Group”. Place this layer below the original “Stem” group. Go to Edit > Transform > Flip Horizontal and then Scale and Warp this layer into position.


Step 31

Next, create a New Group called “Leaf”. On a new layer, create an inverted heart shape in green. Make a copy of this layer and use Levels (Command/Ctrl + L) to lighten this copy.


Step 32

Use the Eraser Tool (E) on the copied layer to erase lines resembling the veins of a leaf (this will allow the darker leaf to show through). Open up the Layer Styles and add a Bevel and Emboss to this layer.


Step 33

Merge both leaf layers together and Rotate and Scale (Command/Ctrl + T) it into position and rename the layer “Merged Leaf”.


Step 34

Use the Liquify Filter (Filter > Liquify) to manipulate the edges of the leaf, just like we did with the flower petals.


Step 35

Use the Dodge and Burn Tools to add some more definition to the leaf.


Step 36

Copy a portion of the leaf and paste it to a new layer below the “Merged Leaf”. Use this piece of the leaf to fill in any parts of the leaf that appear to curl up and expose the underside. If needed, use the Eraser Tool (E) to trim the shape.


Step 37

To add some shine to the leaf, create a new clipping layer to the “Merged Leaf” layer and fill with white. Double click this layer to open the Layer Styles and adjust the Blend If sliders as shown. By moving the Blend If: Underlying Layer slider, you can control how hard and soft you want to blend the white layer over the leaf’s light or dark values.


Step 38

To finish up the leaf, use the Burn Tool to add some additional shadows to the leaf.


Step 39

To complete the image, I added a shadow and reflection. To create the shadow, use the Ellipse Tool to make a black ellipse under the base of the pot, then use a combination of the Motion blur and Gaussian Blur filters to blur it. Adjust the shadow’s Opacity. For the reflection, simply merge a copy of the pot into one layer and flip vertically. Reposition this layer and adjust its opacity for the illusion of a reflection.


Final Image


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Create a Flowerpot From Scratch in Photoshop

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Creating Nature Inspired Illustration Photos – Photoshop Tutorial Creating Nature Inspired Illustration Photos – Photoshop Tutorial

With all the stock photo sites freely available to us, we tend to forget that we can actually make everything ourselves. The problem with sticking solely to online resources is that once two pieces are based on the same image, they are alike no matter what you do to them. In this Psd Premium tutorial, author Alex Beltechi will demonstrate how to transform a photo taken by a photographer friend of his into a nature-inspired illustration. Along the way, Alex will perform many advanced photo manipulation techniques including how to redraw hair and make advanced color adjustments. If you are looking to take your photo manipulation skills to the next level then Log in or Join Now to get started!

Professional and Detailed Instructions Inside

Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.


Psd Premium Membership

As you know, we run a premium membership system here that costs $9 a month (or $22 for 3 months!) which gives members access to the Source files for tutorials as well as periodic extra tutorials, like this one! You’ll also get access to Net Premium and Vector Premium, too. If you’re a Premium member, you can Log in and Download the Tutorial. If you’re not a member, you can of course Join Today!


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Turn a Photo Into a Nature Inspired Illustration – Psd Premium Tutorial

Creating A Green Apple Using Photoshop Creating A Green Apple Using Photoshop

In this tutorial, I’ll be showing you how to draw a shiny green apple. We’ll have a look at various painting techniques throughout this tutorial. It will be fun and you’ll learn something new – let’s started!

Editor’s note: In an effort to introduce some of our older content to some of our newer readers we have resurrected this post from October 2008 for everyone to enjoy for the first or second time. Enjoy!


Step 1

Create a new document using the settings shown below.


Step 2

Create a new layer and name it “Apple.” Grab the Elliptical Marquee Tool, make a selection as in the below image. Next, grab the Gradient Tool, then pick Foreground to Background and set Style to Radial. Make your Foreground Color #88cc33 and Background Color #005522. Fill the selection as shown.


Step 3

Apply the Inner Shadow layer style using these settings: Blend Mode set to Multiply, Opacity at 75%, Angle set to -90 degrees, Distance set to 45 pixels, and Size set to 80 pixels.


Step 4

Create a new layer and name it “Texture.” Command-click the “Apple” layer to load the selection, if the selection is not still active. Use the colors from step one and go to Filter > Render > Clouds. Next go to Filter > Distort > Spherize, and set the Amount to 100% and Mode to Normal. This will give our simple texture a spheric look. Set the layer Blending Mode to Soft Light. Now we have some texture on the apple.


Step 5

Create a new layer on top and name it “Dots.” Get the Brush Tool and set the Foreground Color to #ccdd99. Also, set the Master Diameter to 5 and Hardness to 100, then create several dots by placing single clicks all around the apple.

Set the Master Diameter to 3 pixels and paint some more. Command-click the “Apple” layer to load the selection, if the selection is not still active. Go to Filter > Blur > Motion Blur, and set the Angle to 90 degrees and Distance to 3 pixels. Now go to Filter > Distort > Spherize, set the Amount to 100, set the Mode to Normal, and apply it. Set the layer Blending Mode to Overlay and Opacity at 50%. Hit Command + D to deselect.


Step 6

Create a new layer on top and name it “Dent.” Grab the Elliptical Marquee Tool and make a selection, as shown in the below image, then fill it with white and Deselect. Create another layer and name this one “Dent Shadow.” Make an elliptical selection, as in the image below, and fill it with black.

Alt-click on the line between the “Dent Shadow” and “Dent” layers in the Layers Palette. Deselect by hitting Command + D. This will define the “Dent” layer as a Clipping Mask for the “Dent Shadow” layer. Now go to the “Dent” layer in the Layers Palette and set the Blending Mode to Multiply.

Go back to the “Dent Shadow” layer and apply a Gaussian Blur filter with a radius of 17 pixels. Set the Layer Opacity at 75%. The size of the dent ellipse may vary in your document, so you can adjust the Radius of Gaussian Blur filter to avoid the visible top edge of the ellipse.


Step 7

Now we’ll make some highlights. Create a new layer on top of the layer stack and name it “Highlight 1.” Grab the Elliptical Marquee Tool and make a selection, as in the below image, and fill it with white. Now make a bigger elliptical selection as shown, then hit Delete to clear the selection. Deselect and go to Filter > Blur > Gaussian Blur, and apply with a Radius of 10 pixels.


Step 8

Create a new layer on top of the layer stack and name it “Highlight 2.” Grab the Elliptical Marquee Tool and make a selection as shown, then fill it with white. Now make another elliptical selection as shown, then hit Delete to clear the selection. Also, don’t forget the select and clear the white piece below. Deselect and go to Filter > Blur > Gaussian Blur, then apply with a Radius of 8 pixels.


Step 9

Now create a new layer below “Highlight 1″ layer and name it “Black.” As you can tell from the name, we are going to fill it with black. Now select “Black,” “Highlight 1,” and “Highlight 2″ layers in the Layers Palette and merge them by hitting Command + E. Go to Filter > Brush Strokes > Spatter. Set Spray Radius to 6 and Smoothness to 14. Command-click the “Apple” layer to load the selection, go to Select > Inverse and hit Delete to clear. Set layer Blending Mode to Screen. Deselect.


Step 10

Create a new layer above the “Dots” layer, and name it “Red.” Grab the Elliptical Marquee Tool and make a selection as shown, then fill it with the color #ffbe00. Command-click the “Apple” layer to load the selection. Go to Filter > Blur > Gaussian Blur and apply with a Radius of 50 pixels. Next, set the layer Blending Mode to Hue. Now, deselect by hitting Command + D.


Step 11

Create a new layer below the “Red” layer, name it “Yellow.” Grab the Elliptical Marquee Tool and make a selection as shown, then fill it with the color #fff444. Command-click the “Apple” layer to load the selection. Go to Filter > Blur > Gaussian Blur and apply with a Radius of 50 pixels. Next, set the layer Blending Mode to Hard Light and Opacity at 75%. Deselect by hitting Command + D.


Step 12

Create a new layer on top and name it “Reflection.” Grab the Rectangular Marquee Tool and make a selection as shown, then fill it with white. We’ll make a window reflection out of this rectangle. So select two rectangular areas as shown, then clear them.


Step 13

Go to the Layers Palette and add a Layer Mask to the “Reflection” layer by clicking the Add Layer Mask button. Grab the Gradient Tool, set it to Linear Gradient. Fill the layer Mask with the gradient, as you can see in the below image.

The Layer Mask is selected at the moment, click the “Reflection” layer thumbnail to go back to the layer. Now, go to Filter > Blur > Gaussian Blur and apply with a Radius of 8 pixels. Go to Edit > Transform > Warp, and select Arc from the presets list, then set the Bend to -20%.


Step 14

Create a new layer on top and name it “Backlight.” Command-click the “Apple” layer thumbnail and fill the selection with white. Make sure the Marquee Tool is selected, then move the selection about 10 pixels left using the Left Arrow key. Now, hit Delete to clear.

Command-click the “Apple” layer again to load the selection, then go to Filter > Blur > Gaussian Blur, and apply with a Radius of 7 pixels. Hit Command + D to deselect. Grab the Eraser Tool, then set the Master Diameter to 270 pixels and Hardness at 0%. Erase the lower part of the backlight, as you can see in the below image.


Step 15

Create a new layer and name it “Stalk.” Grab the Pen Tool, set to Paths in the tools options. Draw a curve for the stalk of the apple. Now, grab the Brush Tool and open the Brushes Palette. Under Shape Dynamics, set the Dynamic Control for Size to Fade. Set the Steps for Size Fade to 70 and set Minimum Brush Diameter to 20%. Under Brush Tip Shape, set the Diameter to 14 pixels and Hardness to 100%. Now, set the Foreground Color to #884411.

Go to Paths Palette, open the Paths Palette pop-up menu (click the triangle in the upper right to open) and choose Stroke Path, set the Tool to Brush and hit OK. Click somewhere outside the path in the Paths Palette. Command-click the “Dent” layer thumbnail in the Layers Palette to load its selection.

Grab the Rectangular Marquee Tool, then while holding the Shift key, make a selection that covers the upper part of the stalk. Go to Select > Inverse, then hit Delete to clear the lower exceeding part of the stalk, and deselect.

The path you have drawn is stored in the Paths Palette as a “Work Path.” It stays there until you draw another path, then the new path you draw will be your “Work Path.” If you want to keep the existing path before you draw a new one, you can give it a name by double-clicking on the path. Thus you won’t loose it when you draw a new one. If you want the path to disappear in your document, then go to Paths Palette and click somewhere outside the path in the Paths Palette.


Step 16

Create a new layer and name it “Stalk Highlight.” Grab the Brush Tool and set the Master Diameter to 5 pixels. Set the Foreground Color to white. Now go to the Paths Palette, make sure Work Path is selected, open the Paths Palette pop-up menu, then choose Stroke Path, set Tool to Brush, and hit OK.

Command-click the “Stalk” layer thumbnail in the Layers Palette to load its selection. Go to Filter > Blur > Gaussian Blur and apply with a Radius of 1 pixel. Set the layer Opacity at 40%. Select the “Stalk” layer in the Layers Palette, then go to Filter > Noise > Add Noise. Set the Amount at 3%, set Distribution to Uniform, make sure Monochromatic is checked. Now, deselect by hitting Command + D.

Grab the Burn Tool, and using a soft brush (I set Master Diameter to 65 pixels and Hardness to 0%), make the bottom part of the stalk darker.


Step 17

Create a new layer below the “Stalk” layer and name it “Stalk Shadow.” Grab the Rectangular Marquee Tool and make a selection, as in the image below. Fill it with black and Deselect. Go to Edit > Transform > Perspective and tweak the perspective of the layer as shown.

Go to Filter > Blur > Gaussian Blur, set the Radius to 7 pixels, and apply. Grab the Eraser Tool, and using a soft brush, clear the top part of the shadow. Next, Command-click the “Dent” layer to load the selection. Grab the Rectangular Marquee Tool, then while holding the Shift key, make a selection that will cover the top part of the shadow. Now go to Select > Inverse and hit Delete to clear. Deselect and set the Layer Opacity to 60%.


Step 18

Now we can make the finishing touches before we merge the layers. First, I’ll fill the background with the color #004400. Next, I made some minor changes. I set the Opacity of the “Highlight” layer at 85%, “Yellow” at 35%, “Red” at 85%, “Dent Shadow” at 95%, “Backlight” at 60%, “Reflection” at 55%.

I applied an Inner Glow Layer Style to the “Apple” layer to make the edges a little bit darker using these settings: Blend Mode of Multiply, Opacity set at 30%, Size set to 20 pixels, and Color set to #003300. I also changed the “Apple” layer Inner Shadow Opacity to 45%.

Finally, I applied an Outer Glow layer style to the “Dots” layer with these settings: Blend Mode set to Multiply, Opacity at 60%, Color set to #2b2b2b, and Size set to 8 pixels. Now select all the layers except the “Background” layer in the Layers Palette, then go to Layer > New > Group From Layers, and name the group “Apple.”


Step 19

Create a new layer below the “Apple” group and name it “Shadow.” Grab the Elliptical Marquee Tool and make a selection as shown, then fill it with black. Deselect and go to Filter > Blur > Gaussian Blur, and apply with a Radius of 40 pixels.


Step 20

Create a new layer above the “Background” layer and name it “Light.” Grab the Elliptical Marquee Tool and make a selection as shown, then fill it with the color #338833. Deselect, then go to Filter > Blur > Gaussian Blur, and apply with a Radius of 75 pixels.


Step 21

Now we have our apple ready but it looks too much like a sphere, but you can give it an apple shape using the Warp transform. Right-click the “Apple” group and merge it. Go to Edit > Transform > Warp and distort it to give it an apple shape.


Conclusion

You’ll see some distortion on the edges which are caused by the Warp transform. To get rid of them Command-click the “Apple” layer, go to Select > Modify > Feather, and set the Radius to 1 pixel. Next, go to Select > Inverse and hit Delete three or four times to clear the distorted area from the edges. And you finished!


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How to Create a Delicious Green Apple Illustration

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